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DIXIECON
SCORING SYSTEM
Win: 270 points 2nd: 70 3rd: 50 4th: 34 5th: 20 6th: 10 7th: 0
Also,
each player receives 4 points per center held at the end of the game.
Places are determined
by the number of supply centers at the end of the game. Ties split the points for the tied places involved. Eliminations
are scored by order of elimination, with the first eliminated being 7th place.
Participants
in a draw split the total points for the places involved in that size of a draw. For example, a 2-way draw is worth 170 points
each, plus the supply center points. Other common draw values are 130 for a 3-way and 106 for a 4-way.
Note that a 2-way draw is worth 10 "centers" more than a 3-way, and a 3-way is worth 6 "centers"
more than a 4-way. Take that into account as you determine your position on draw votes during the game.
Draws are voted by secret ballot. You need David Hood or his representative to conduct any such votes. Draws
need NOT include all survivors, but the vote for draws or concessions must be unanimous. No draw or concession can be proposed
until after the Fall 1905 adjudication. A game cannot be conceded to a player who does not have at least 12 centers AND has
centers greater than or equal to the number of any other current power on the board.
There
are no overall time limits on the Friday and Saturday rounds. There is a limit of 15 minutes per negotiation phase, 5 minutes
per order -writing phase unless different limits are imposed by unanimous vote during the game. The Sunday round ends at
a time between 6 and 8 hours after the game begins. During the Sunday round, draw/concession votes will be conducted quickly
while the time continues to run in any given phase. Should the GM believe that proposals are being made solely for delay
purposes such proposals may be summarily dismissed. A player can publicly veto any proposal,in order to speed up play. FIRST ANNUAL
BEACHCON For several
years, the GMT boardgame Here I Stand has become one of the most popular games played by Diplomacy players when they are not
playing Dip itself, because of its excellent combination of historical flavor, diplomatic possibilities, and card-driven playability.
Now that designer Ed Beach has released the popular sequel to HIS, called Virgin Queen, the Dixiecon folks think it
is time the two games have their own event at our Con. It is hoped that the term "BeachCon" will catch on
at other events as well, to honor the designer who has brought many of us hours of enjoyment over the years. IRON MAN COMPETITION
Many other games are played at Dixiecon throughout the weekend. In the early years, separate
tournaments in such games at 1830 and Titan were mainstays of the event. Now that the gaming world has so heavily diversified
in game choices, the non-Dip gaming at Dixiecon is judged by wins in multiples games of multiple types. Games are divided
by type into Schedule A,B,C, or D games, with wins in the longer, more difficult games counting for more than those of the
lighter, frothier variety. Dan Mathias is the GM for this event. You are have to play in at least four different games to
qualify, then you get points for the number of players you defeat, extra points for winning the game, and your score is then
modified based on the difficulty of the game as reflected in its Schedule A,B,C or D status.
Here
are a few games of each type so you can get the idea: A:Atlantic Storm, Carcassone, TransAmerica; B: Settlers, St Petersburg,
Medici, Princes of Florence; C: 1830, Titan, Britannia, Age of Mythology; D: 1856, Age of Renaissance,Advanced Civ, Shogun.
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